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OpenSplit Software Studio
3876 AD: Corruption
May 2025
Our team will take a short break and start establishing OpenSplit on Fiverr as a full-stack web development agency.
From now on you can apply for our services there.
We have completed the game engine for Dark Delver, including the sound system and a clear game loop, the project is now on hold until August; At the moment OpenSplit is just one person (me), and since my own projects do not yet generate any revenue, I have to make a living through freelancing.
In the meantime, I'm now making a much smaller game which I will try to create in about two months using AI assistance. This is also a great opportunity for OpenSplit to start integrating AI-assisted programming into its workflow, helping us to create greater experiences even faster. If you'd like to support my work, you can always help me out with monthly funding on my OpenSplit Official member page or scroll below to fund the games directly.

The game will be very minimalistic in style and gameplay but will make up for it with an immersive atmosphere and good storywriting. Enter the Brianna Wilderness, far away from Jodvik's central city districts, find yourself in a mutated landscape torn apart by centuries of warfare. Do you have what it takes to survive?
3876 AD: Dark Delver
March 2025
Making steady progress with the engine and the game concept as of recently. Here is a showcase of the different things that are already in the game plus some more info about the gameplay and the story. Also, check out my videos on the OpenSplit YouTube Channel for more content about the lore and history.

Basic level loading and object interactions have been added. The player can now look at terminal screens and open/close doors. The next steps are an inventory system, picking up and carrying objects, a robust savegame mechanic and, of course, sounds and music!

Navigation: Make local and long-range scans of your surroundings. This will cost you a lot of power and the more dense the hazardous dark space in the region, the more power will be required. Engage your engines and reach many points of interest even the most distant of stars. Your way back home is still far away.

Generator: Produce as much energy as entire cities with a sophisticated on-board generator. Your ship is heavily damaged and there is a lot to tweak here. Repair, amplify and upgrade the generator to get even more power. From the most basic ship equipment and even your powerful energy weapons, your reserves will drain no time.

Electrolyzer: You are an immortal super soldier, but without breathable air even the mightiest have trouble sustaining themselves. Mass quantities of Hydrogen and Oxygen are also required to build fuel and power cells which will provide your ship with the energy and propulsion it needs to complete your mission.

Gatherer: A lot of equipment has broken down or needs a retro-fit. Use this mining vessel to gather water, metals and silicates. Points of interests will provide you with ample amounts of resources, but beware of dark space. A mass of rogue modification drones which will consume all surrounding matter.

Conveyor: The raw resources are dumped in the Engineering section of the ship. Carry the resources to various processors and build much-needed equipment and materials such as metal and silicate parts, fuel and power cell containers as well as medical equipment.
December 2024
Earlier this year the final concept and a core game mechanic for Dark Delver have been created. Starting January 2025 regular work on Dark Delver will begin, aiming for a release as early as fall 2026. Rough guidelines on the scope of the game have also been established.

This is the Earth Military mining vessel Baldur 67-5 and your main base of operation. Stranded billions of light-years away from Earth, adrift in space with only a flimsy space suit as protection, this autonomous vessel came along just in the nick of time.

You will enter the role of the immortal war hero Kuno Lee'Larson on his quest to eradicate the corruption of dark space in this sector. Steer the space ship from within and manage the various systems, survive and find out what happened.

Use the massive ship and its highly advanced tools to mine resources, establish planetary outposts as you upgrade your spaceship and venture into more dangerous regions. Traveling ever closer the epicenter of the dark space corruption and to your ticket back home.

Eventually you will meet the Orcons, once humans like you, they have been revived form the dead and are now fused within their mechanized combat suits. This isolationist faction is, in fact, the cause of the corruption, as their very technology used for space travel is responsible for it.

In satisfying incremental fashion you can advance the methods of managing your ship systems gradually. By upgrading your tools and technologies you will eventually overcome everything this ruthless world can throw at you, or will you?
- Summer 2022 - Fall 2024
My time spent, mostly involved working on opensplit.com but on the side I had also begun expanding the engine I wanted to create for my game. In time this would eventually become the OpenSplit SDK application now available here.
Satisfied with the engine I was going to be using, I started to focus more on the story and game mechanics as well as the artistic direction I want to lean into. On the side I had also created the official soundtrack for the game.
- Early Development, Fall 2022
Around the time when I started to get the second version of opensplit.com running properly I began integrating ThreeJS to have 3D previews. That was basically also the time when I decided to create a marketplace for models and sounds along the way, it just seemed very natural to go in this direction.
Earliest version ca. April 2022

After learning a bit of Python and using the things I had learned in web so far I started to create some form of game engine. I wanted to continue using JavaScript as I was now very familiar with it. I opted to create a small app that would allow me to do just that.
Support My Work
Goal: $2'500/MO
Legacy Content
3876 AD: Origins Story
Image Generated With Stable Diffusion 1.5

At the very end of the 37th century the stories of our old world have long since been forgotten. Over centuries, interplanetary warfare fought with giant machines of destruction had reshaped the surface of Earth. From devastating weaponry to genetic engineering, the world was transformed into an alien place sprawling with artificial life. In a pursuit for ever more destructive power, humans had merged with microscopic combat automatons called modification drones. While enhancing both the body and the mind on a genetic level, humanities new form had also brought about the calamity of corruption.
Driven by this artificial curse, various militant Earth and Moon factions would engage in endless wars of attrition. The corruption of the modification drones had now permeated all matter and all organic life, converging in the very atmosphere and forming an eery black fog looming over the landscape. Even in death, the endless cycle of violence would continue on. Using high tech materials gathered from the many blood-soaked battlefields, the modification drones would revive even the fallen, forever fusing them within mechanized combat suits. With their humanity now lost, those who had resurrected would band together and form an isolationist faction called the Orcons.
During the following centuries of eternal warfare, a group of elite super soldiers and scientists would eventually found the Earth Military and establish themselves as the sole victor of the conflict. In the end all of mankind had been transformed into genetically enhanced weapons of war. A natural death does no longer exist in this world. As an ever-watchful guardian, an eternal light of hope, the Earth Military would prevail, ushering in a new age at the dawn of the year 3876 AD; an era where humanity lives in a legend, that never ends.
Game Codex
Images Generated With Stable Diffusion 1.5

Kuno Lee'Larson
Earth Military Commander
The origins of him are unknown, as is usual for the people living after 3876 AD in general. He is one of the founders of the Earth Military. His past was most likely full of misery and death as he is heralded as ancient war hero. It took Larson many decades until he had become resistant to the destructive programming of the modification drones. His awakening had paved the way for this new world to unfold.

Ancient Spirit 564
Orcon Fleet Commander
As most Orcons, after Ancient Spirit 564 had been resurrected by the modification drones he had lost all memories of his former self. His mechanized combat suit fully fused with his body, he was one of the first who had experienced this new fate. Orcons do not have much structure in their society and live both on Earth and in the farthest corners of space. The words of those who hold the title of "Ancient" carry some weight despite all of that.

Cal'Ahdan
Moon Alliance Commander
During the creation of the Earth Military, Jaro has worked alongside Larson as he managed to unify the factions on the Moon, creating a powerful alliance in the process. Once his duties to the Earth Military came to an end his path as a commander for the Moon Alliance was clear as he ventured out into space to explore new frontiers and establish exoplanetary colonies.

Kaya Va'Shar
Earth Military Elite
Fighting at the front during the creation of the Earth Military Kaya is one of the most renowned warriors throughout mankind. Her ability to control the modification drones rivals even those of Larson. After the decisive victory of the Earth Military over all other factions she returned to her home in the Devan Forest where she reigns over the many medieval-like settlements, while keeping the corruption of the modification drones at bay.

Artificial Lifeform "GT"
Earth Military Scientist
GT has provided invaluable research data to the Earth Military and was instrumental in helping Larson understand the state of the world after regaining control over his mind. In an odd twist of events Larson is supposed to be the creator of this artificial being although he has no recollection of it. GT's existence is mysterious and unexplainable, his uniqueness above all. He spends his time in Jodvik, the main capital of Earth, researching gravity, time and space.

Aoi'Zahra
Moon Alliance Administrator
After the unification on the Moon, Zahra was quick to become the main administrator of the western moon provinces. These regions on the moon are crucial to the space exploration efforts of the Moon Alliance, being in charge of deep space mining operations. Frequent bouts with the Orcons as well as the Earth Military over "territorial misunderstandings", have shaped her to be a formidable war ship captain and combat tactician.

Kar'Oh
Earth Military Mercenary
A fierce hybrid-human from the Bahl-Tribe, Kar'Oh is a towering, toxin-resistant warrior bred for war. Silent and stealthy, he excels in reconnaissance but also brutal combat. Loyal to Larson and the Earth Military, his primal strength and resilience made him key in the Ardaman assault and the fight against the plight of the modification drones. Kar'Oh embodies the legacy of Earth's ancient bio-experiments, now fighting to protect mankind’s future.
Images Generated With Stable Diffusion 1.5
SOUTHERN COASTAL MARSHLANDS

Location: Southern coastal regions of Swamp of Smoke
Discovered: Ongoing Earth Military Research
Plagued by perpetual electrical storms and high mutagenic activty, this coastal zone requires specialized marshland boats with anti-electrical shielding to navigate. RMD-Corruption delivered through contaminated seas has forced extreme biological adaptations. Recent terraforming attempts frequently trigger ecological backlash, including spontaneous mutagenic zones and reactivation of ancient bio-mechanical amalgations.
Native Species | 32 documented (8 predatory) |
Corruption Level | Class S Mutagenic-Storms |
Resource Value |
61%
|
Exploration Status | Controlled Sampling |
Controller-Type abilities show 40% higher success rates but remain vulnerable to the onslaught of hazards during prolonged exposure. Earth Military maintains serval active observation posts and despite 68% casualty rates in initial contact phases, manages to sustain cooperation with native corcodile-men tribes including frequent joint expeditions.
2ND ABYSSAL LAYER

Location: Subterranean caverns beneath Swamp of Smoke
Discovered: Earth Military Expedition #324-2A
Submerged beneath the Swamp of Smoke, the Bio-Death Zone's caverns contain Class-4 mutagenic waters navigated only by reinforced vessels. Recent expeditions suggest this ecosystem represents one of the most extreme examples of forced evolution ever documented. Revealing an ecosystem where bioluminescent bio-mass form living 'power grids' with predatory invertebrates. The self-sustaining light illuminates the entire cavesystem. Teams risk harvesting specimens under constant threat from adaptive megafauna.
Native Species | 47 documented (12 predatory) |
Corruption Level | Class 4 Mutagenic |
Resource Value |
85%
|
Exploration Status | Active Sampling |
Despite 87% fail rates in initial expeditions, military research prioritizes: (1) weaponizing light-emitting symbionts, and (2) reverse-engineering rapid evolutionary traits. All attempts at domestication have failed, sampled organisms either expire outside native toxicity or develop hazadrous resistances within 72 hours. Current operations focus on further exploration.
Images Generated With Stable Diffusion 1.5
FROST SURVIVAL VEHICLE

Primary Function: Mobile survival hub
Power Source: Integrated power node
Heavy-duty ice traversal platforms combining extreme environment survival with military functionality. Reinforced hulls contain pressurized living modules and command centers capable of autonomous operation in -160°C conditions. Integrated thermal regulation systems maintain habitable temperatures while augmented reality interfaces provide real-time terrain analysis. Onboard medical facilities include bio-regeneration chambers for field trauma treatment.
Deployment Rate | Special ops. restricted |
Threat Engagement |
Arctic Megafauna
Extreme Temperatures
Bio-Mechanical
|
Primary Construction |
|
Standard Armaments |
Primary:
Heavy ballistic cannons
Secondary:
Thermal emitters
|
Protection Systems |
Shielding Technology
Heavy armamanets
Integrity monitoring
|
High-Value Systems |
Thermal regulator core
Bio-regeneration pods
Command module interfaces
|
Common Deployments |
Icebreaker Operations
Glacier traversal missions
Survival Outposts
Mobile base of operations
Emergency Response
Extraction protocols
|
While engineered for extreme cold endurance, thermal regulation systems require constant calibration. The vehicles' heat signatures attract both arctic predators as well as thermal-seeking weapons from bio mechanical threats. Despite their rugged appearance they are sophisticated machines made for extreme survival.
MOBILE TERRAFORMER

Primary Function: Mobile terraformation hub
Power Source: Self-contained bio-reactor network
Massive levitating complexes combining military defense with environmental engineering. Through experimental moon gravity tech, they are able desigbed for sustained operation in toxic swamplands. Integrated bio-reactors process swamp gases into breathable atmosphere and power while onboard laboratories engineer adaptive lifeforms. The armored hulls contain full living quarters, research facilities, and armories. Each unit is a self-sufficient fortress city capable of hosting hundreds of personnel indefinitely.
Deployment Rate | Continuous levitation capability |
Threat Engagement |
Hostile Megafauna
Environmental Hazards
Bio Contamination
|
Primary Construction |
|
Standard Armaments |
Primary:
Heavy anti-megafauna cannons
Secondary:
Atmospheric sensor array
|
Protection Systems |
Environmental filtration
Self-repair hull
Biohazard protocols
|
High-Value Systems |
Gravity propulsion core
Bio-reactor chamber
Genetic engineering stations
|
Common Deployments |
Swamp Terraforming
Environmental conversion ops
Research Outposts
Mobile science stations
Emergency Protocols
Distress response procedures
|
While offering sanctuary from the Swamp of Smoke's dangers, the terraformers' biological systems require constant monitoring. All personnel must undergo regular scans. Even a single breach could transform these safe havens into floating bioweapons. Their gravity propulsion leaves distinctive energy signatures, forcing constant relocation to avoid concentrated enemy attacks.
ORCON ION TURRET

Primary Function: Automated territorial defense
Power Source: Hive-mind connected resource network
A formidable stationary defense system connected to the Orcon hive mind, these turrets feature root-like connections to underground supply networks providing unlimited amounts of energy and ammunition. Nearly impossible to outlast in combat, they represent the extreme end of Orcon defensive technology, directly interfacing with individual Orcons or their entire hive mind. The ionized plasma weapon can neutralize most conventional attacks, and the high-tech armor plating made from battlefield remnants is one of the toughest out there.
Deployment Rate | 100% operational when rooted |
Threat Engagement |
Earth Military
Moon Scavengers
Mechanical Harzards
|
Primary Construction |
|
Standard Armaments |
Primary:
Ionized plasma emitter (360° rotation)
Secondary:
Root-network sensor array
|
Protection Systems |
Self-repairing armor
Neural disruption field
Underground supply lines
|
High-Value Systems |
Plasma ionization core
Neural interface roots
Battlefield salvage memory
|
Common Deployments |
Territorial Blockade
Area denial operations
Ancestral Defense
Localized protection ops
Hive Expansion
Territory fortification
|
Once rooted and operational, they become nearly impossible to remove without catastrophic damage to the surrounding area. Earth Military forces typically avoid direct confrontation, as the turrets' unlimited ammunition and self-repair capabilities make conventional assault strategies ineffective against them.
AUTOMATED TRANSPORTERS

Primary Function: Unmanned resource transportation
Power Source: Crystalline ore converters
The backbone of Ashlur Grounds logistics, these self-sufficient UGVs form organic-looking convoys across Earth's artificial continent. The integrated high-tech autonomous systems are capable of navigating multiple biomes without human intervention. Though designated as non-combat units, they carry enough firepower to deter typical wildlife threats. The real danger emerges when convoys encounter Moon Alliance forces who frequently target them to cripple remote outposts or Orcon raiders who strip valuable converter cores.
Deployment Rate | 67% of surface routes |
Threat Engagement |
Orcon Raids
Moon Alliance
Megafauna
|
Primary Construction |
|
Standard Armaments |
Defensive:
2x automated pulse turrets (180° arc)
Deterrent:
MD burst emitters (200m radius)
|
Protection Systems |
Reactive armor plating
MD anti-targeting field
Bio-Sealant Layer
|
High-Value Cargo |
Crystalline converters
Liquid alloy canisters
Bio-stabilized medicines
|
Common Missions |
Convoy Escort
High-risk zone traversal
Salvage Ops
Disabled unit recovery
Sabotage
Enemy supply disruption
|
The Earth Military prioritizes escort deployments through high-risk zones, where ambush probabilities exceed 72%. While tempting targets for scavengers, disrupting automated transport convoys carries severe strategic consequences, from immediate merchant guild retaliation to permanently hostile outposts that may cut off entire supply routes.
Images Generated With Stable Diffusion 1.5
SEYA'NEE TRADING HUB

Location: Devan Forest
Established: Kaya Va'Shar, Earth Military
Seya'Nee is a fortified trading hub and military outpost braving the mutated wilderness. Its modular structures house tinkerers markets dealing with ancient tech, bio-mechanical augmentation, and upgraded military hardware. The settlement thrives on dangerous commerce while battling constant threats from the forest's corrupted ecosystem and local hybrid-human tribes. Despite its precarious existence, Seya'Nee remains a critical node in this fractured world.
Settlement Type | Military-Trade Hybrid |
Corruption Level | Class 1 Biohazard |
Strategic Value |
88%
|
Primary Threats |
Mutated Wildlife
RMD Corruption
Bio-Contaminants
Terretorial Factions
Forest Encroachment
|
High-Value Resources |
Tinkerers-Market Tech
Military Hardware
RMD-Mutated Samples
Experimental Biotech
|
Security Status | Trade Transit Zone |
The forest's mutated ecosystem presents constant biohazards - standard armor provides minimal protection against the hostile environment. Elite Controller-Type soldiers are recommended to accompany high-risk operations (cyber-enhanced/bio-engineered) The railnet remains vulnerable to environmental dangers or sabotage, convoys require escorts and energy weapon support.
THARIS RUIN

Location: Southern Chassio Icelands
Discovered: Orcon Expedition #116-TR3
The Tharis Ruin is a massive ancient complex buried beneath the Chassio Icelands, its original purpose lost to time. Current exploration reveals a multi-layered structure with distinct zones of corruption - the upper most levels as well as the underground layers contain horrific fusions of flesh and machine. Recent scans indicate the third layer houses abandoned research projects of significant technological value, making it a prime target despite the extreme hazards.
Structure Layers | 5 confirmed (3 partially explored) |
Corruption Level | Class 4 Bio-Mechanical |
Technology Value |
92%
|
Primary Threats |
-160°C Blizzards
Auto-Turrets
Rogue MD Swarms
Bio-Mechanical Hybrids
Collapse Risks
|
Confirmed Resources |
Prototype Energy Cores
Ancient Research Data
Self-Repairing Alloys
Preserved Organic Samples
|
Exploration Status | Active Infiltration |
All expeditions require Earth Military cooperation for initial deployment due to environmental hazards. The complex's security systems remain partially active, requiring specialized infiltration teams. 78% of bio-mechanical hybrids show resistance to standard ballistic weapons. Teams should prioritize energy weapons and target neural clusters of rogue modification drones.
Development Team

Mischa Jegerlehner
Lead Developer & Art Director
Our Products

Create professional Windows desktop solutions on the fly. Using Python/PyQt6 as basis, apps run locally without the need for a server. OpenSplit SDK comes with seamless 3D content support thanks to the ThreeJS library as well as the Howler.js library for easy sound integration.
Recommended Hardware:
- Windows 7/8/10
- Multi-core x86-64 CPU
- 32 GB RAM
- 200 GB free disk space
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